Event-driven graphs
Build around after events, before events, player input and scheduled systems.
EventsVisual scripting for Minecraft Bedrock
Pathway Flow turns connected nodes into readable Minecraft Bedrock JavaScript. Design faster, inspect the output, and keep working with the tools you already know.
Actual editor screenshot · Work in progress
The product
Pathway Flow is not a closed no-code system. The graph is simply a faster way to author real Bedrock Script API projects.
import { world } from "@minecraft/server";
world.afterEvents.playerSpawn.subscribe((event) => {
const player = event.player;
if (player.hasTag("member")) {
player.sendMessage("Welcome back!");
}
});
Capabilities
Build around after events, before events, player input and scheduled systems.
EventsUse conditions, values, scoreboards, forms, particles and reusable ability nodes.
LogicExport JavaScript that remains understandable and editable outside the application.
OutputSave flow projects, return to them later, and package the result for Minecraft Bedrock.
WorkflowWhy Pathway Flow
Minecraft Bedrock scripting often means repeating the same event wrappers, checks and setup code before the actual idea can take shape.
Pathway Flow is being built to remove that friction while preserving the part that matters: control over how the finished project works.
Release status
The first public version of Pathway Flow is not available yet.